Titan Quest Ranger of Pwnage Build Guide Just a few quick notes that may help: I am interested in hearing CONSTRUCTIVE criticism for the build. This build does not make your Ranger a tank, if you think you can follow this and then run up to Hades and stand still for even a second you are in the wrong place. More loot and more monsters. This mod is a combination of Loot Plus, XMAX, and A Few Bug Fixes. You can choose between x2, x3, x4, XMAX, XMAX+ and XMAX.
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Guardian Build Guide
The guardian combines the Defense and Nature masteries. Defenese provide shield buffs, defensive abilities and shield attacks. Nature is a support mastery providing pet support, buffs and debuffs.
If you’re interesting in a more traditional physical tank and spank warrior with superior damage options then I’d suggest a Conqueror (Warfare / Defense).
Pros:
- Good survivability with high health via Heart of Oak, Rally for quick heal, good armour
- Pets provide extra support and help with aggro
- Easy to heal pets via Rally
- Strong debuff in Plague
- Colossus Form for anti-boss and Refresh to help cut its cooldown
- Decent AOEs (Batter and Shield Charge)
Cons:
- No spammable LMB
- AOEs (Batter and Shield Charge) have limited targets and hit box
- Multiple ranged enemies can be annoying
- Lack of ranged options besides Shield Charge and Plague
- Your pets won’t be as good as a pet build and your damage won’t be as good as a more offensive build
Defense Mastery
Batter
Batter will server as your primary skill attack. It’s on a cooldown so it’s not something you can spam so you’ll be using auto-attack when it or shield charge is on cooldown. With a point in Rend Armour you’ll be able to hit three targets in a 160 degree arc. Decent for dealing with groups but remember that it has its limitations. Max out Batter to buff the skill and Rend Armour to reduce armour on enemies.
Concussive Blow
Adds a chance to stun with axe and mace. Obviously, if you’re not using an axe or mace as your one hander the skill is useless. If you’re are using one then the stun can be useful. I didn’t invest in the skill on my guardian, but have it on my conqueror. Skill isn’t mandatory, more nice to have.
Battle Awareness
Aura that buffs armour and defensive ability. I had it maxxed when I cleared legendary with my Guardian but it’s not really a required skill. You’ll want at least one point in it through for the synergy skills which are more useful imo. Iron Will gives you the all the secondary resistances you’ll need and Focus gives you extra passive shiled block chance.
Armour Handling
Reduces str requirement letting you equip good gear faster and gives you extra armour absorption. Worth picking up.
Rally
Provide an emergency heal on top of your potions. Extra good in this build as it provides an easy way to group heal your wolves and its cooldown can be reset with Refresh. Rally needs to be maxxed long term if you decide to use it; it’s only useful if it provides a big heal. Drop additional points into rally when you feel the heal is lacking.
Quick Recovery
Good one point ability. Gives a nice boost to absorption and block for a limited time. Good when fighting crowds.
Shield Charge
Charges an enemy. Drop one point into the base skill and pump up its synergy skill Disruption first.
Good way to get into melee range of casters and archers quickly, hits multiple targets, short stun and skill disruption. You can drop more points into shield charge when you have free points.
Shield Smash, Disable and Pulverise
This trio of passive skills should be maxxed out. When attacking with a shield equipped, you’ll get the chance to trigger their effects (reduced defensive ability, slower attack and 3 target reduced OA / skill disruption respectively) and do some extra damage.
Colossus Form
Grow to a large size and provides you with some substantial buffs. Great one point wonder anti-boss skill. Downside is the long cooldown, the large size makes you harder to navigate and you can’t enter caves and such. Refresh can help with the cooldown.
Nature Mastery
Call of the Wild
Wolves primarily play a support role in the build, supplementing your damage rather than supplanting it. The summon limit is increased to two at 7/16 and three at 18/16. You’ll want min +2 to nature for the extra wolf. The wolves will dish out some physical damage and buff you with Strength of the Pack. Maul will add some more damage but other skills take priority. Survival Instinct is useful for making a wounded wolf extra tanky preventing them from getting burned down too fast.
Regrowth
Regrowth gives you a way to heal wolves besides Rally. Useful for healing if only one pet needs it. Not as big of a priority as Rally can be used to keep wolves up when needed. Accelerated Growth cools down Regrowth faster, allowing you to spam it more often. If you have put some points into the base skill this it’s worth dropping some points here. With multiple wolves in close range, Dissemination can help spread around some heals. It’s not as important as other skills so one point backed by +skill items is usually fine.
Heart of Oak
Gives a speed buff on the first point, maxxed out it gives a huge boost to health for you and your pets. It doesn’t matter as much for the pets as their health pools get huge buffs elsewhere but this can help give you an enormous health pool. Tranquility of Water will give a chance to get discount energy cost, Permanence of Stone will give you and your pets elemental buffs. Not as important as other skills, max out the base skill and drop a single point into the synergies and buff with +skill items.
Plague
Cast on a monster and it will spread to nearby targets. Does okay damage but is primarily used for it’s synergy skills which both apply fantastic debuffs. Fatigue reduces dmg dealth, speed and chance of health reduction. Susceptibility reduces resistances for physical, elemental and poison.
Sylvan Nymph
Nymph is the second pet in the nature tree. Ranged attacker with bow. Investing enough points into her would mean taking points away from Defense mastery so I would suggest skipping her.
Refresh
Refresh cuts cooldowns. Worth dropping considerable points into the skill so that you can cut Colossus’ long cooldown a bit, cast two wolves in quick sequence and refresh rally. Shorter cooldown on Colossus means you can it more often in normal fights rather than trying to save the cooldown for just bosses. In tough boss fights where two wolves die quickly, you can wolf, refresh, wolf again to get two wolves back out immediately. Refresh can also help you do several quick rallies in fights where you pets take a lot of damage quickly. If you have enough recharge you can use Colossus form fairly often.
Briar Ward
Briar Ward creates a protective shield of plants around you. With Sanctuary you’ll get a big chunk of damage absorption, Stinging Nettle does some retaliation and should be skipped minus the point you need to unlock Sanctuary.
This is more useful for squishy casters and builds that need to stay in place as they need the protection more and Sanctuary only applies in the small area where the Briar Ward is. Not something you really need imo. If you do go for it really all you need is Sanctuary for the damage absorption and only really useful for fights where you don’t need to move around much.
Stats
So what should you be dropping your attributes into?
Health: You get extra health from Heart of Oak so dropping some points (like bonus attributes from doing quests) can be good to make you more meaty.
Mana: Honestly, you can just buy mana potions. There’s no real reason to put points into mana.
Narcos season 4 torrent. Strength: Primary stat so you can equip good warrior armour and hit people hard with your 1 hander. 500+ at min, ~600-650 would be better.
Intellect: Not required.
Dexterity: Your secondary stat. You need enough to equip your gear at a min and enough so you can hit things and avoid getting crit. ~400-450 should be fine.
Equipment
As you’ll be in the thick of things you’ll need to keep your resists up. This can be a bit of a pain in legendary.
You’ll want +2 to nature skills for the extra wolf at a min. Preferably you’ll have +4 all skills so you can max out ultimate levels on all your vital skills.
Recharge can let you cast Refresh and Colossus form faster.
You can get some +pet buffs but this should come after stacking up your resistances and skills.
You’ll burn through your mana fairly quickly using shield attacks, healing, summoning and the like. Pots are cheap and you should just carry multiple stacks of them instead of worrying about getting mana or regen gear. Health is more useful as it will get furthered buffed by your Heart of Oak passive buff making you more tanky.
When leveling a green weapon with a good prefix/suffix and socketed with a charm/relic is usually much better than any epics/legendaries you have found.
Use whatever good all around shield you have. If you have another shield(s) with good buffs to a certain resistance(s) then you can swap for certain bosses and fights.
Leveling
The defense is pretty nice but a little slow at the start. I’d suggest going with Nature at start. Wolves are pretty good in early normal. At lvl 2 drop one point into Nature Mastery and pick up Regrowth and Call of the Wild. Drop points into Call of the Wild until you max it out. Once that’s done level Nature Mastery until you can pick up Heart of Oak and Maul.
At lvl 8 switch over to Defense. Drop a point into Batter for your RMB attack, Battle Awareness and Armour Handling. For the time being leave them at one point and level up your mastery for more stats. Level up Nature Mastery up to Strength of the Pack as that’s a great buff then work up Defense up to Colossus Form.
This is the ending of Titan Quest Anniversary Edition Guardian Build Guide guide. I hope it will help you. If there is wrong or you have suggestions, please let’s know and comment us. Have fun.
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A very simple and reliable class setup for clearing out any difficulty.
Other Titan Quest Guides:
- Super Tanky Caster (Summoner) Build.
- Conqueror (Defense / Warfare) Build Guide.
Introduction
This is the pure pet based build. Pets will be your only source of damage. I recommend trying this if you like steady gameplay as a support character.
The Summoner class is a combination of Earth and Nature masteries.
Pros:
- Good for beginners. Smooth gameplay on any difficulty.
- Very simple. You use only 2 skills most of the time.
- No rare gear needed at all. All necessary items are common and can be bought from vendors.
- A lot of spare atribute points.
- Many ways to increase resistances. Large hp pool.
- Earth mastery will provide a perfect tank summon (Core Dweller). Just keep him alive and you will be ace.
- Summoner is good in multiplayer. Heals, buffs and debuffs you can provide are very useful in co-op.
Cons:
- Summoner has average self survivability.
- Your character is basically dealing no damage. Pets will do the work for you, but passive playstyle can be a real disadvantage for some players.
- Pet survivability and killspeed varies quite a bit until endgame build status is reached. Progression speed will decrease by the end of the game on every difficulty.
The summoner is an overpowered class combo overall. Only a few enemies can hurt you and your pets really bad during the first playthrough (Typhon), Dactyl (can be avoided) and Toxeus (optional)). But properly geared summoner will tear apart everyone on any difficulty.
Pet Knowledge
- Pets do not benefit from your attributes.
- You can scale pets with gear and talents.
- Affected by pet gear and pet specific buffs are only creatures summoned by player skills. Any item summons or converted monsters are regarded as allies.
- There are physical, vitality and elemental damage type buffs on gear (Bonus to All Pets:). Any bonus damage type can be added to the standard damage type a pet has.
- The Sylvan Nymph deals flat piercing damage, it is not regarded as physical damage. You can add different flat damage types to her standard attack and buff these.
- Pets get +75%/+150% to all damage types in Epic/Legendary difficulty.
- Except Pierce and DoT Damage, those are increased by +60%/+110%.
- Difficulty buffs now also give some (flat) damage through extra STR and INT rather than just high +% to damage.
- This leads to high damage spikes in early acts and decreasing killspeed nearing the end of each difficulty mode.
- Pets gain +200/+400 health in Epic/Legendary difficulty flat. They gain +100% health from difficulty changes and +100% health from a quest mid act 3 each difficulty, resulting in +500% Health overall.
- Pets receive some Movement and Attack Speed each difficulty.
- Pets are subject to Offensive Ability and Defensive Ability calculations. They obtain about +350/+600 OA and DA in Epic/Legendary difficulty respectively. About 850 for both is considered 'normal' for heroes in legendary (OA needed for melee only obv.), so the pets are somewhere in that territory.
- Pets have Resistances.
Attributes
Unlike skill points, attribute points can't be reset. You will get 2 attribute points every level. Every attribute point towards Strength, Intelligence or Dexterity is raising it by the value of 4. Every attribute point put in Health / Energy gives you extra 40 health/energy.
Since you are not dealing damage by yourself, Str/Int/Dex stats are somewhat irrelevant. Increase these stats only to meet the requirements of the gear.
Total stats gained from masteries:
Masteries give you only Int and Dex, so you are supposed to wear Int/Dex items.
Bonus Stats
By the end of the game, the player would have recieved a total of 855 Health, 42 Strength, 18 Intelligence, 18 Dexterity and 18 attribute points.
The Nature Mastery
The Nature is very strong mastery by it's own.
Regrowth
Great healing ability. Put some points into this and max out when needed.
Accelerated Growth
Nice recharge boost. Put a couple of points into this. Upgrade some more if needed.
Dissemination
Irrelevant in this build. Put one point into or skip this. Maxed out skill can be used during bossfights, but it's not worth 12 skill points.
Call of the Wild
Our main source of damage. Max out ASAP.
Maul
Needed to reach the next skills. Put one point into this.
Survival Instinct
Nice damage absorption an physical damage boost while dropping under 33% health. Makes the wolves almost ukillable. Put some points into this and max out when needed.
Strength of the Pack
05:19Titan Quest Builds Part 29 - Evoker24.8K Views
Outstanding physical damage and total speed boost for everyone. Minor armor and mana regen boost. Max out ASAP.Heart of Oak
Great hp and total speed percental boost. Max out when needed.
Tranquility of Water
Needed for the next skills. Put one point into this.
Permanence of Stone
Slight elemental resist to you and your pets. Put some points into this and max out when needed.
Plague
One of the best debuffs in the game due to its auto spreading ability. Not necessary though. Put one point into this. Improve the skill if you want to increase the duration.
Fatigue
Nice flat and percental damage reduction plus total speed reduction. One point into this. Improve if needed.
Susceptibility
Nice resistance reduction. Max this out.
Put points in Plague and Susceptibility if you really need to boost your pets' damage or if you have spare skill points. These skills are very good against bosses and tanky enemies.
Briar Ward
Never used this skill a lot. High cool down and stationary. I tend to skip this skill branch.
Stinging Nettle
Skip this.
Sanctuary
Maxed out Sanctuary provides decent damage absorbtion. Skip this anyway.
Sylvan Nymph
Nice single target damage dealer. AI is quite buggy though.
Overgrowth
Not very useful, but somewhat convenient. Improve if you have spare skill points.
Nature's Wrath
Elemental damage boost. Improve if you have spare skill points.
Refresh
Flat cool down reduction. Very useful for summoning full party quickly. Improve if you have spare skill points.
The Earth Mastery
The Earth is great mastery providing decent offensive and defensive skills.
Earth Enchantment
Minor flat fire damage bonus. Good percental fire and burn damage boosts. Medium aura radius. Invest in this skill branch if you have spare skill points.
Brimstone
Minor percental physical damage bonus. Burn DOT. Invest in this skill if you want to further boost physical dmage output of your pets.
Stone Skin
Flat armor bonus. Okayish fire resistance.
Flame Surge
For casters only. Skip this skill branch.
Heat Shield
Outstanding fire damage absorbtion. 15% Damage resistance. Put a couple of skill points into this skill if you really need fire protection.
Ring of Flame
Great skill to gain some levels in early game. I tend to skip this skill branch anyway.
Volcanic Orb
Perferct skill for a caster. Skip this skill branch.
Stone Form
A one point wonder. 6 seconds of full damage immunity. Put one point in this skill.
Molten Rock
Skip this.
Summon Core Dweller
Core skill of the build. Perfect tank unit with innate Provoke ability. Low dps, kinda squishy on Normal mode. Absolute beast on Epic and Legendary. Max out ASAP.
Inner Fire
Dexterity, Health Regen and Total Speed percental boosts. Max out when needed.
Wildfire
Put one point into this to reach the next skill.
Metamorphosis
Health, Armor, Armor Absorption and Elemental Resistance percental boosts. Max out when needed.
Volativity
Great skill for caster. Skip this.
Eruption
Can be cast anywhere. Good damage. I use this only to kill enemies in the sealed cage in Secret Passage.
Gear
Gearing up the Summoner is as simple as it could be. Every piece of gear you will need can be bougth from Arcanist merchants. Therefore you main problem will be money and/or time, depending on your luck.
Your aim is to find gear with damage pet bonuses: rings, amulet and staff. Arcanists can sell magical (yellow) and rare (green) items with pet bonuses.
There are 7 tiers of damage pet bonuses (staff, rings, amulet):
Other pet related affixes:
- Puppetmaster's prefix - (staff, amulet) +200 Health +10% Total Speed, lvl 24.
- Convocation suffix - (amulet) 20% of Attack damage converted to Health +20% Total Damage, lvl 35.
- Servitude/Subjugation/Enslavement suffix - (amulet, rings, staff) +40/75/100 Health +10/25/40 Armor, lvl3.
Rings, amulets and staffs can have both prefix and suffix with pet bonuses.
When choosing armor and swap gear look for:
- Light/Lithe/Weightless prefix - (chest, head, arms, legs) - 8/13/18% Reduction to all Requirements, lvl 8/15/25.
- Wanderer's/Druid's prefix - (staff, amulet) +1/2 to all skills in Nature Mastery, lvl 12/25.
- Sacrificial prefix - (amulet) +30% Increased Experience -50% Health -18.0 Health Regeneration per second, lvl 38.
- Divine/Sacred prefix - (amulet) +1/2 to all Skills, lvl 25/50.
- Hallowed prefix - (head) 50% Vitality Damage Resistance +1.0 Health Regeneration per second +1 to all Skills, lvl 15.
- Any armor suffixes with +Health flat bonuses.
Artifacts (optional):
- Razor Claw
- Summoner's Totem
- Druidic Wreath
- Hand of Gaia
- Glorybringer
- Thoth's Glory
Relics and Charms
- Amun-Ra's Glory
- Dionysus' Wineskin
- Hermes' Sandal
- Li-Nezha's Guile
- Herakles' Might
- Shen-Nong's Dark Medicine
- Ankh of Isis
- Code of Hammurabi
- Cunning of Odysseus
- Monkey King's Trickery
- Demon's Blood
- Crystal of Erebus
- Rigid Carapace
- Pristine Plumage
Gameplay and Levelling
Act 1 Normal
Start with the Nture mastery and max out wolves. Set pets behavior as 'aggressive'. Fell free to change the behavior settings depending on situation. Reassign 'Choose all pets' button to any convenient for you. Try to find Beastcaller's staff, rings and amulet. I prefer physical damage boost because it synergize perfectly with Strength of the Pack skill. Also try to improve your self survivability - keep an eye on armor pieces with +Health and - to all requirements affixes. This will allow you to be beefy and always have spare attribute points.
Lvl 10 Build example.
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Act 2 NormalYour next goal is to find Wanderer's staff and amulet to recieve +2 to all skills in Nature mastery. This will allow you to summon 3 wolves. Use the staff and amulet as a swap gear - cast full pack and swap back to damage. Tier 2 rings and staff are also available. Start climbing Earth skill tree, invest in Summon Core Dweller. Put a couple of points in Regrowth before Act 3. Consider completing these side quests to recieve bonus skill points.
Lvl 20 build example.
Act 3 Normal
This is the most difficult point. Invest in Regrowth untill you feel comfortable. Max out Core Dweller. Consider using scrolls if needed.
Act 3 final boss strategy: Buy a couple of Scrolls of the Sky's Rage before the bossfight. At the beginning of the figth run to the Battle Marker shrine, choose all pets and force them to stand near the shrine, use it. Cast Sky's Rage. When your pets are dead retreat to the bridge and Typhon will stop attacking you. Try to finish him off with scrolls, because he will definitely heal back from your resummoned pets. I believe that it is possible to kill him just using Scrolls of the Sky's Rage.
Lvl 30 build example.
Act 4 Normal
You can now find Tier 3 rings, amulet and staff. Amulets of Convocation and Hallowed headgear can be found as well. Nothing particularly difficult in this act, just try to avoid aoe vitality damage and bring scrolls in bossfights. Max out wolves. Invest in Heart of Oak and improve Core Dweller.
Lvl 40 build example.
Epic - Legendary
With Epic difficulty buffs your pets will become stupidly overpowered. Invest in Plague skill branch to make the bossfights easier, be careful with damage reflection though. Shen-Nong's Dark Medicine and Monkey King's Trickery combined with Plague will allow you to trash literally any boss in a matter of seconds.
Lvl 60 build example.
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