- Minemeld Edl Input Tools
- Minemeld Edl
- Minemeld Edl Inputs
- Minemeld Edl Input Command
- Minemeld Edl Input Definition
Specify the EDL name for IP handling. Optional Miner This input determines whether Palo Alto Networks Minemeld is used. Specify Miner name to update with the malicious indicators. Optional StaticAddressGroup This input determines whether Palo Alto Networks Panorama or Firewall Static address groups are used. Cisco opens up its MindMeld voice AI platform. Maria Deutscher 5/10/2019. Back in 2017, Cisco Systems Inc. Shelled out $125 million to acquire MindMeld Inc., an early-stage startup that had created a platform for building voice assistants. 5 minute input rate 47708000 bits/sec, 18754 packets/sec. 5 minute output rate 109388000 bits/sec, 20514 packets/sec. 7 packets input, 9892 bytes, 0 no buffer. Received 1093115 broadcasts (704431 multicasts) 0 runts, 0 giants, 0 throttles. 0 input errors, 0 CRC, 0 frame, 0 overrun, 0 ignored. 0 watchdog, 0 multicast, 0 pause. MineMeld automates many of these manual processes so you can use indicators to dynamically enforce policy with your firewall or to investigate threats with AutoFocus. Three types of MineMeld. Make it possible to automate the flow of indicators from source to destination. Minemeld User Guide Minemeld Overview 2 Minemeld Installation Options 4 Virtual Machine Setup Recommendations (minemeld-ansible) 5 Installing Minemeld via minemeld-ansible 8 Minemeld Web Interface Components 9 Changing Admin Credentials 10 Dashboard 11 Nodes 13 Node Details 14 Node Logs 18 Whitelist Miners, and Adding Whitelist Entries 18.
Minemeld Edl Input Tools
As an industry, we must do everything in our power to prevent successful data breaches, maintaining trust in our digital way of life. Many organizations now share threat intelligence among peers, through information sharing organizations, or with government-based programs, to leverage community-based visibility into malicious activity on the Internet.
The vision is clear: the more data you ingest, the more you can improve your risk posture. But a data pile alone isn’t actionable. In order to achieve the desired outcome of preventing cyberattacks, organizations must be able to action on collected Indicators of Compromise (IOCs), automatically transforming them into prevention-based controls for enforcement on security devices.
Traditional approaches have challenged security teams with complex workflows, across multiple tools, to aggregate a growing number of threat intelligence source, and drive enforcement down to local devices. As part of our commitment to the security community, and mission of driving a new era of threat intelligence sharing, Palo Alto Networks is announcing the public availability of MineMeld to the entire security community. Previously available as a limited beta, MineMeld is an open source tool that simplifies the aggregation, enforcement, and sharing of threat intelligence.
Through MineMeld, organizations can integrate public, private, and commercial intelligence feeds, including results from other intelligence platforms, into a unified framework that natively feeds new prevention-based controls to Palo Alto Networks and other security devices. An an open-source tool, MineMeld was built to be extensible, allowing organizations to tailor the input, processing, and output of information for their environments. We have made the source code available on GitHub, as well as pre-built virtual machines (VMs) for easy deployment.
As part of the MineMeld release, we have been privileged to partner with a number of leading organizations to build a threat intelligence sharing ecosystem, with native support built into MineMeld from the very beginning, including: Anomali, The Media Trust, Proofpoint, Recorded Future, Soltra, SpamHaus, as well as our own AutoFocus service. MineMeld also supports a wide variety of open source intelligence providers. We encourage others in the security community to take up the banner and join our ecosystem by contributing a new Miner to the tool.
Together, we can simplify the sharing of threat intelligence for organizations across the globe, creating a stronger community that drives adoption of intelligence as a core element of a prevention-based strategy. Help us make successful cyber attacks more costly, and less effective than ever before. You can get started with MineMeld on the Palo Alto Networks Live community, GitHub, or Wiki.
If you are working in video you will at some point find yourself using an EDL. I have found that many people barely can read an EDL so here is an explanation about what all the numbers and letters mean.
Some History
Before None Linear Editors (NLE) came into the world of video the way to edit was sitting in a room with some tape machines, an editor machine and if you needed to do dissolves and wipes even a video switcher and a audio mixer.
To do simple cuts only editing you needed one Player tape machine and one Recorder tape machine. You connected the output video from the Player to the Recorder input. Then you needed an Editor. The Editor could control the tape machines using RS-422 control interface. It’s a cable that goes to each tape machine and can control play, stop, wind, rewind, speed etc.
There have been many different Editor manufacturers and most of them aren’t existing today. One of the large ones was CMX and their EDL format has become a standard we still use today.
To do a cut you would find the In point on the Player (Source) and set IN on the Editor, then find the Out point on the Player and set OUT. After that you would set an in point on the Recorder. To see what how the cut would look like you could do a Preview, this would play the Recorder up to the cut and then switch to the input from the Player, but not record it on tape. This is because if you record and want to move the In point later there was no Roll-tool to move the edit. You had to copy the first clip to the Recorder again and then copy the new clip with the adjusted In point.
If you wanted to do a dissolve or wipe you needed two Players, a Video switcher and a Recorder. If the material you wanted to dissolve or wipe between was on the same tape you had to make a copy of the material to another tape, B-reel. You would make an edit from Player 1 to the Recorder, then select the clip to dissolve to on Player 2 and program the Video switcher to do a dissolve or wipe. The Video switcher got a signal from the Editor to do start the dissolve or wipe as well as its duration.
When hitting the record or preview button all three tape machines would rewind about 5 seconds and then play. The editor would try to get them in sync and if it succeeded it would do the edit and dissolve from Player 1 to Player 2.
Reading an EDL
This EDL is in 25 FPS and Video only, audio will be discussed later in the article.
What does it all mean?
The lines starting with a * are comments and I have removed them in the version below so it’s a bit easier to read.
row 1:
TITLE: – this is the title of the EDL, often this is the name of the Timeline in the exporting editor.
row 2:
FCM: – Frame Code Mode, this tells the receiving editing system if you have use drop frame, or non-drop frame timecode (for NTSC). There can also be a FCM Comment telling the frame rate.
Now we get to the Edits, let’s explain the different columns in each row.
column 1:
001 – number of the edit event, CMX3600 has a maximum of 999 edits.
column 2:
TAPE1 – name of the Source tape, maximum 8 characters.
column 3:
V – this tells that the edit is Video only. We will have a look at how this column can look when there is audio in the timeline further down in this article.
column 4:
C, D or W – this tells if it’s a Cut, Dissolve or Wipe. I will go into details when we go through each line of the EDL
column 5:
timecode for the Source In point
column 6:
timecode for the Source Out point
column 7:
timecode for the Master / Recorder In point
column 8:
timecode for the Master / Recorder Out point
Cut
Now that you know what the different columns are used for I will go through each line in the EDL.
Event “001”, Source Tape “TAPE1”, Video only, Cut.
Source starts at 00:00:32:00 and ends at 00:00:35:16
Recorder starts at 01:00:00:00 and ends at 01:00:03:16
If you compare this to the timeline you will see that the last frame of this clip on the timeline is at 01:00:03:15. In an EDL the Outpoint is always 1 frame after the last frame shown. This is because the Out point automatically will become the next clips In point. Take a look at the next row and you will see that 01:00:03:16 is the new In point on the Recorder.
Event “002”, Source Tape “TAPE1”, Video only, Cut.
Source starts at 00:00:08:16 and ends at 00:00:12:05
Recorder starts at 01:00:03:16 (previous events Recorder Out point) and ends at 01:00:07:05
Dissolve
Now let us add a dissolve. This makes the EDL a bit more complicated to read since there are two lines for the event.
The first line is for the FROM clip, the second line is for the TO clip. Since we need something to mix from the FROM clip has to be played as well. In a NLE this is the same as having handles. In a NLE the Dissolve can be places before, over and after the Cut, in an EDL it’s always after the cut.
Minemeld Edl
Row 1
Event “003”, Source Tape “TAPE1”, Video only, Cut.
Source starts at 00:00:12:05 (previous events Source Out point) and ends at 00:00:12:05
Recorder starts at 01:00:07:05 (previous events Recorder Out point) and ends at 01:00:07:05
The reason it’s Cut is because we are cutting this clip to itself, then us a “switcher” to dissolve to the TO clip (row 2).
If you have a look at the in and out point you see that they have the same timecode. This is called an “open edit” , the Source player will run for the same duration as defined in the second row of the event.
Row 2
Event “003”, Source Tape “TAPE2”, Video only, Dissolve – 25 frames long.
Source starts at 00:00:19:00 and ends at 00:00:23:03
Recorder starts at 01:00:07:05 (previous events Recorder Out point) and ends at 01:00:11:08
Wipe
Next is a wipe. Wipes do have numbers that are defined by the SMPTE. The number tells the editing system which wipe to use and what direction is should go, but not if there is any softness, border etc.
As with the dissolve the event is 2 rows.
Row 1
Event “004”, Source Tape “TAPE2”, Video only, Cut.
Source starts at 00:00:23:03 (previous events Source Out point) and ends at 00:00:23:03
Recorder starts at 01:00:11:08 (previous events Recorder Out point) and ends at 01:00:11:08
Row 2
Event “004”, Source Tape “TAPE2”, Video only, Wipe number 002 – 52 frames long.
Source starts at 00:00:37:24 and ends at 00:00:42:05
Recorder starts at 01:00:11:08 (previous events Recorder Out point) and ends at 01:00:15:14
Speed change
The following clip shows how a Speed change is represented in the EDL by using a M2 event.
Row 1
Event “005”, Source Tape “TAPE1”, Video only, Cut.
Source starts at 00:00:04:07 and ends at 00:00:12:10 (which is a duration of 8:03 at 25FPS)
Recorder starts at 01:00:15:14 (previous events Recorder Out point) and ends at 01:00:23:17 (which is a duration of 8:03 at 25FPS)
So far it looks like a normal edit at 100% speed. But since there is a M2 event attached to the event the speed is not 100%.
Row 2
“M2” indicates that there is a Motion (speed) change, source Tape “TAPE1”, “012.5” frames per second (at 25FPS = 50%) with start timecode 00:00:04:07
Minemeld Edl Inputs
Audio
The third column is where you can see what channels are “copied” from the source to the destination. Above we had only the Video channel (V). When adding Audio this column can look like this:
A – Audio only (no VIdeo) on channel 1
Then there are different ways to write the same thing, depending on what software creates the EDL you might find some of the following:
AA/V – Video and audio on channel 1 and 2
VA1A2 – Video and audio on channel 1 and 2
A12V – Video and audio on channel 1 and 2
AUD3 – Audio only on channel 3
A3 – Audio only on channel 3
VA1A2A3A4 – Video and audio on channel 1, 2, 3 and 4
The maximum amount of audio channels in a standard CMX3600 EDL is 4.
Minemeld Edl Input Command
Then you can do Split edit, this is when the Video and Audio from the same source don’t start at the same time. Sometimes used to get a softer cut. If you do this there will be a row before the actual edit event telling what is delayed and by how much. Video can also be delayed.
© 2011 Nikolai Waldman