The best augmentations in these categories are Sentinel RX Health System, Cybernetic Arm Prosthesis, Cybernetic Weapon Handling and Rhino Dermal Armor. Spending Praxis Points on these augmentations will ensure that you can take more damage, carry more weapons and handle them better. Hacking: Capture - Augmentations in this family are useful regardless of the chosen play style, because you may want to gain access to secret rooms or safes even if you prefer loud solutions. By default, Jensen can hack into systems protected by level 1 security, but it would be good to quickly buy upgrades allowing him to crack at least levels. An overview of the augmentations in Deus Ex GOTY: their pros and cons/how to best use them. Good guide now all we need is a deez nuts augmentation. D.X.M's Deus Ex Maps Patch replaces the maps from the 1.112fm patch with the 1002f ones and fixes various bugs, but also introduces some. Up to player preference which set of maps you use. Up to player preference which set of maps you use.
- Deus Ex: Human Revolution – Torso Augmentations
- By Douglas Shepard (Editor in Chief, RarityGuide.com)
- Published 08/23/2011
- Unrated
Deus Ex Augmentations
Torso Augmentations
Sentinel RX Health System
Sarif Series 8 Energy Converter
Base Energy Level 0-3
Base Recharge Rate 0-2
Implanted Rebreather
Chemical Resistance
Hyper-Oxygenation 1 and 2
Typhoon Explosive System
Light Damage Variant
Heavy Damage Variant
Back Augmentations
Reflex Booster
Multiple Takedown
Icarus Landing System
Descent Velocity Modulator
Skin Augmentations
Dermal Armor 1-3
EMP Shielding
Cloaking System
Longevity Upgrade 1
Longevity Upgrade 2
Sentinel RX Health System – Automatically Unlocked
Cardiovertor Defibrillator – Automatically Unlocked
Revives Jensen when his health is completely drained. Regenerates Jensen's health.
Angiogenesis Protein Therapy
Slowly regenerates Jensen's health.
Sarif Series 8 Energy Converter – Automatically Unlocked
Base Energy Level 0
Each cell contains 30 units of enemy. This level adds 2 cells to your supply.
Base Energy Level 1 – 1 Praxis Point
Each cell contains 30 units of enemy. This level adds 1 cells to your supply.
Base Energy Level 2 – 1 Praxis Point
Each cell contains 30 units of enemy. This level adds 1 cells to your supply.
Base Energy Level 3 – 1 Praxis Point
Each cell contains 30 units of enemy. This level adds 1 cells to your supply.
Base Recharge Rate – Automatically Unlocked
This directly reflects how long it takes for an energy cell to completely recharge after being expended. At the default level it takes 10 seconds for the recharge to begin. From there each unit takes 1 second to recharge.
Base Recharge Rate 1 – 1 Praxis Point
At this level it takes 5 seconds for the recharge to begin. From there 1.2 units per second will recharge.
Base Recharge Rate 2 – 1 Praxis Point
At this level it takes 1 second for the recharge to begin. From there 1.5 units per second will recharge.
Implanted Rebreather – 2 Praxis Points
Protects against poison gases.
Chemical Resistance – Automatically Unlocked
Immune to Poison gases and Gas Grenades.
Hyper-Oxygenation 1 – 1 Praxis Point
Increases Sprint duration to 5 seconds.
Hyper-Oxygenation 2 – 1 Praxis Point
Increases Sprint duration to 7.5 seconds.
Typhoon Explosive System – 2 Praxis Points
Using this system expends 1 ammunition pack and 1 energy cell. This blast extends 360 degrees and with its upgrades the damage. Ungraded this can take down bosses in a blast or three.
Light Damage Variant – Automatically Unlocked
This does enough damage to kill all human opponents and will damage robotic ones.
Heavy Damage Variant – 1 Praxis Points
This variant does enough kill all opponents. It boosts the damage by a 1.1 modifer
Back Augmentations
Reflex Booster – 2 Praxis Points
Multiple Takedown – automatically unlocked with Reflex Booster
You can take down two opponents at once.
Icarus Landing System – 2 Praxis Points
Unlocked Descent Velocity Modulator
Descent Velocity Modulator:
You can now safely fall over 10 meters. While in descent you have no control over Jensen. This generates a force equal to a concussive grenade if you press the Fire button as you land.
Skin Augmentations
Dermal Armor – 2 Praxis Points
Unlocks Damage Reduction 1
Damage Reduction 1 – Automatically Unlocked
All damage received is reduced by 15%.
Damage Reduction 2 – 1 Praxis Point
Unlocks EMP Shielding
All damage received is reduced by 30%.
Damage Reduction 3 – 1 Praxis Point
All damage received is reduced by 45%.
EMP Shielding – 1 Praxis Point
You are protected against being electrified.
Cloaking System – 2 Praxis Points
Unlocks Base Longevity
Base Longevity – Automatically Unlocked
10 units per second of use (3 seconds per energy cell).
Longevity Upgrade 1 – 1 Praxis Point
6 units per second of use (5 seconds per energy cell).
Longevity Upgrade 2 – 1 Praxis Point
4.29 units per second of use (7 seconds per energy cell).